KITSU
by Thomas Favrelière, illustrated by Naïade
September 2024
The Kitsune are divided into 2 clans: Zenko (blue cards) and Yako (orange cards).
You will be assigned a clan at the beginning of the game, but you will have to play with the cards of your clan and those of the opposing clan.
Easy to get started,
addictive and surprising!
Goal
Playable in teams: 1 vs 1, 2 vs 2 ou 3 vs 3!
A round is a series of tricks. At the end of each trick, compare the total value of the orange Kitsu cards against the blue Kitsu cards. The clan with the higher value advances its Kistune marker on the Wisdom track by the difference between the orange Kitsu cards and the blue Kitsu cards total value. If this difference is higher than 4, the team who lost the trick gets a Power token.
A round is over when a clan has brought its Kitsune marker on the absolute wisdom space.
When a clan has won 2 rounds, the game ends.
You will have to count on the special cards that spice things up, on the changes of strategy because of the timing and on the power tokens to win the game.
Game components
45 cards (63x80mm)
5 Power tokens
2 Setup cards (80x120mm)
2 Kitsune markers
1 Leader token
1 Wisdom board